Lamassu
Large Celestial, lawful good. CR 10, AC 17, 147 HP. Traits: Magic Resistance, Magic Weapons, Pounce, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 147
- Challenge
- 10
- Creature type
- Celestial
- Size
- Large
- Alignment
- lawful good
- Legendary
- Yes
Stat block
- Cha
- 16
- Con
- 20
- Dex
- 14
- Int
- 17
- Str
- 18
- Wis
- 18
- Speed
- Fly: 60; Walk: 30
- Senses
- truesight 60 ft., passive Perception 18
- Skills
- Arcana: 7; History: 7; Insight: 8; Perception: 8
- Actions
- Multiattack. The lamassu makes two attacks with its claws.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
- Healing Touch (3/Day). The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
- Languages
- all, telepathy 120 ft.
- Saving throws
- Wisdom: 8; Charisma: 7; Dexterity: 6; Constitution: 9
- Legendary actions
- Detect. The lamassu makes a Wisdom (Perception) check.
- Claw Attack. The lamassu makes one claw attack.
- Wing Attack (Costs 2 Actions). The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.
- Special abilities
- Magic Resistance. The lamassu has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The lamassu's weapon attacks are magical.
- Pounce. If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
- Innate Spellcasting. The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding
- Damage resistances
- radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- charmed, exhaustion, frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).