Lamassu

Large Celestial, lawful good. CR 10, AC 17, 147 HP. Traits: Magic Resistance, Magic Weapons, Pounce, Innate Spellcasting.

Armor class
17
Hit points
147
Challenge
10
Creature type
Celestial
Size
Large
Alignment
lawful good
Legendary
Yes

Stat block

Cha
16
Con
20
Dex
14
Int
17
Str
18
Wis
18
Speed
Fly: 60; Walk: 30
Senses
truesight 60 ft., passive Perception 18
Skills
Arcana: 7; History: 7; Insight: 8; Perception: 8
Actions
  • Multiattack. The lamassu makes two attacks with its claws.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
  • Healing Touch (3/Day). The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
Languages
all, telepathy 120 ft.
Saving throws
Wisdom: 8; Charisma: 7; Dexterity: 6; Constitution: 9
Legendary actions
  • Detect. The lamassu makes a Wisdom (Perception) check.
  • Claw Attack. The lamassu makes one claw attack.
  • Wing Attack (Costs 2 Actions). The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.
Special abilities
  • Magic Resistance. The lamassu has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The lamassu's weapon attacks are magical.
  • Pounce. If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
  • Innate Spellcasting. The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding
Damage resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.