Lamia
Large monstrosity, chaotic evil. CR 4, AC 13, 97 HP. Traits: Innate Spellcasting.
- Armor class
- 13
- Hit points
- 97
- Challenge
- 4
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 16
- Con
- 15
- Dex
- 13
- Int
- 14
- Str
- 16
- Wis
- 15
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Deception +7, Insight +4, Stealth +3
- Actions
- Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
- Languages
- Abyssal, Common
- Special abilities
- Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.