Lamia

Large monstrosity, chaotic evil. CR 4, AC 13, 97 HP. Traits: Innate Spellcasting.

Armor class
13
Hit points
97
Challenge
4
Creature type
Monstrosity
Size
Large
Alignment
chaotic evil

Stat block

Cha
16
Con
15
Dex
13
Int
14
Str
16
Wis
15
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 12
Skills
Deception +7, Insight +4, Stealth +3
Actions
  • Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Languages
Abyssal, Common
Special abilities
  • Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.