Lamia

Large Fiend, chaotic evil. CR 4, AC 13, 97 HP.

Armor class
13
Hit points
97
Challenge
4
Creature type
Fiend
Size
Large
Alignment
chaotic evil

Stat block

Cha
16
Con
15
Dex
13
Int
14
Str
16
Wis
15
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 12
Skills
Insight: 4; Stealth: 5; Deception: 7
Actions
  • Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
  • Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
  • Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
  • Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying
Hit dice
13d10 + 26
Languages
Abyssal, Common
Armor detail
natural armor
Bonus actions
  • Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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