Lemure Band
Large Fiend. CR 2, AC 7, 67 HP. Traits: Area Vulnerability, Band Dispersal, Band, Devils Sight, Eerie Groan, Lawful Evil.
- Armor class
- 7
- Hit points
- 67
- Challenge
- 2
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 2
- Con
- 10
- Dex
- 4
- Int
- 1
- Str
- 10
- Wis
- 10
- Speed
- Walk: 15
- Senses
- darkvision 120 ft., passive Perception 10
- Skills
- Actions
- Fists. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.
- Languages
- understands Infernal but can't speak
- Damage immunities
- fire, poison
- Special abilities
- Area Vulnerability. The band takes double damage from any effect that targets an area.
- Band Dispersal. When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.
- Band. The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.
- Devils Sight. The bands darkvision penetrates magical darkness.
- Eerie Groan. While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.
- Lawful Evil. The band radiates a Lawful and Evil aura.
- Damage resistances
- cold
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).