Lemure

Medium Fiend. CR 1/4, AC 8, 17 HP. Traits: Devil's Sight, Devilish Resilience, Hellish Rejuvenation.

Armor class
8
Hit points
17
Challenge
0.25
Creature type
Fiend
Size
medium

Stat block

Cha
2
Con
12
Dex
6
Int
4
Str
14
Wis
10
Speed
Walk: 15
Senses
darkvision 120 ft.
Skills
Actions
  • Fist. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage.
Languages
Infernal
Saving throws
Wisdom: 0; Charisma: -4; Strength: 2; Dexterity: -2; Constitution: 1; Intelligence: -3
Damage immunities
Devilish Resilience
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
  • Devilish Resilience. The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
  • Hellish Rejuvenation. Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning.
Damage resistances
Devilish Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.