Lemure
Medium Fiend. CR 1/4, AC 8, 17 HP. Traits: Devil's Sight, Devilish Resilience, Hellish Rejuvenation.
- Armor class
- 8
- Hit points
- 17
- Challenge
- 0.25
- Creature type
- Fiend
- Size
- medium
Stat block
- Cha
- 2
- Con
- 12
- Dex
- 6
- Int
- 4
- Str
- 14
- Wis
- 10
- Speed
- Walk: 15
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Fist. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage.
- Languages
- Infernal
- Saving throws
- Wisdom: 0; Charisma: -4; Strength: 2; Dexterity: -2; Constitution: 1; Intelligence: -3
- Damage immunities
- Devilish Resilience
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
- Devilish Resilience. The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
- Hellish Rejuvenation. Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning.
- Damage resistances
- Devilish Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.