Lemure
Medium fiend (devil), lawful evil. CR 0, AC 7, 13 HP. Traits: Devil's Sight, Hellish Rejuvenation.
- Armor class
- 7
- Hit points
- 13
- Challenge
- 0
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 3
- Con
- 11
- Dex
- 5
- Int
- 1
- Str
- 10
- Wis
- 11
- Speed
- 15 ft.
- Senses
- darkvision 120 ft., passive Perception 10
- Actions
- Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
- Languages
- understands infernal but can't speak
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
- Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
- Damage resistances
- cold
- Condition immunities
- Charmed, Frightened, Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.