Lemure

Medium fiend (devil), lawful evil. CR 0, AC 7, 13 HP. Traits: Devil's Sight, Hellish Rejuvenation.

Armor class
7
Hit points
13
Challenge
0
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
3
Con
11
Dex
5
Int
1
Str
10
Wis
11
Speed
15 ft.
Senses
darkvision 120 ft., passive Perception 10
Actions
  • Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Languages
understands infernal but can't speak
Damage immunities
fire, poison
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
  • Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Damage resistances
cold
Condition immunities
Charmed, Frightened, Poisoned

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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