Lemure

Medium Fiend, lawful evil. CR 0, AC 9, 9 HP. Traits: Hellish Restoration.

Armor class
9
Hit points
9
Challenge
0
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
3
Con
11
Dex
5
Int
1
Str
10
Wis
11
Speed
Walk: 20
Senses
darkvision 120 ft., passive Perception 10
Actions
  • Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.
Hit dice
2d8
Languages
Understands Infernal but can't speak
Armor detail
natural armor
Damage immunities
fire, poison
Special abilities
  • Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Damage resistances
cold
Condition immunities
charmed, frightened, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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