Lemure
Medium Fiend, lawful evil. CR 0, AC 9, 9 HP. Traits: Hellish Restoration.
- Armor class
- 9
- Hit points
- 9
- Challenge
- 0
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 3
- Con
- 11
- Dex
- 5
- Int
- 1
- Str
- 10
- Wis
- 11
- Speed
- Walk: 20
- Senses
- darkvision 120 ft., passive Perception 10
- Actions
- Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.
- Hit dice
- 2d8
- Languages
- Understands Infernal but can't speak
- Armor detail
- natural armor
- Damage immunities
- fire, poison
- Special abilities
- Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
- Damage resistances
- cold
- Condition immunities
- charmed, frightened, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.