Lich

Medium Undead. CR 21, AC 17, 314 HP. Traits: Arcane Mastery, Legendary Resistance, Rejuvenation, Turn Resistance, Undead Nature, Undead Resilience.

Armor class
17
Hit points
314
Challenge
21
Creature type
Undead
Size
medium
Legendary
Yes

Stat block

Cha
16
Con
30
Dex
16
Int
34
Str
10
Wis
28
Speed
Walk: 30
Senses
truesight 120 ft.
Skills
Actions
  • Multiattack. The lich uses Lich's Gaze. It then makes four Arcane Death Burst attacks, or it makes three Arcane Death Burst attacks and one Death-Infused Rod attack. It can replace one attack with a use of Spellcasting.
  • Arcane Death Burst. _Melee or Ranged Spell Attack:_ +12 to hit, reach 5 ft. or range 120 ft., one target. _Hit:_ 23 (4d8+5) force damage plus 17 (5d6) necrotic damage.
  • Death-Infused Rod. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (4d8+3) bludgeoning damage plus 17 (5d6) necrotic damage, and the target must succeed on a DC 20 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
  • Lich's Gaze. The lich fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 20 CHA save or be charmed or frightened (the lich's choice) until the end of its next turn.
  • Spellcasting. The lich casts one of the following spells, using INT as the spellcasting ability (spell save DC 20).<br>At will: _detect magic_, _disguise self_, _mage hand_, _message_, _prestidigitation_<br>3/day each: _charm_, _detect thoughts_, _dispel magic_, _invisibility_ (self only), _mirror image_<br>2/day each: _bestow curse_, _cloudkill_, _dimension door_, _greater hold_<br>1/day each: _plane shift_ (self only), _power word stun_, _wall of force_
Languages
Common plus up to five other languages
Reactions
  • Absorb Spell. When a creature the lich can see within 60 feet of it casts a spell, the lich can absorb the spell's energy, countering it. This works like the counterspell spell, except the lich must always make a spellcasting ability check, no matter the spell's circle. Its ability check for this is +12. If it successfully counters the spell, the lich gains 5 temporary HP for each level of the spell.
Saving throws
Wisdom: 9; Charisma: 3; Strength: 0; Dexterity: 3; Constitution: 10; Intelligence: 12
Damage immunities
bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience
Legendary actions
  • Move. The lich moves up to its speed without provoking opportunity attacks. If the lich is levitating, it can use this legendary action to move horizontally, propelling itself with a blast of arcane power.
  • Cast a Spell (Costs 2 Actions). The lich uses Spellcasting.
  • Disrupt Life (Costs 3 Actions). Each creature within 20 feet of the lich that isn't Undead must make a DC 20 CON save, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The lich regains HP equal to the single highest amount of necrotic damage dealt.
Special abilities
  • Arcane Mastery. The lich can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the lich loses concentration on the oldest spell. If the lich is concentrating on two spells and loses concentration because of taking damage, it loses concentration only on the oldest spell.
  • Legendary Resistance (3/Day). If the lich fails a save, it can choose to succeed instead.
  • Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears within 5 feet of the phylactery.
  • Turn Resistance. The lich has advantage on saves against any effect that turns undead.
  • Undead Nature. The lich doesn't require air, food, drink, or sleep.
  • Undead Resilience. The lich is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
cold,lightning,necrotic

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.