Light Dragon Wyrmling
Medium Dragon, neutral good. CR 2, AC 13, 39 HP. Traits: Illumination, Incorporeal Movement.
- Armor class
- 13
- Hit points
- 39
- Challenge
- 2
- Creature type
- Dragon
- Size
- Medium
- Alignment
- neutral good
Stat block
- Cha
- 13
- Con
- 15
- Dex
- 10
- Int
- 12
- Str
- 14
- Wis
- 14
- Speed
- Fly: 60; Walk: 30
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.
- Languages
- Draconic
- Saving throws
- Wisdom: 4; Charisma: 1; Dexterity: 2; Constitution: 4
- Damage immunities
- radiant
- Special abilities
- Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- blinded
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).