Light Dragon Wyrmling

Medium Dragon, neutral good. CR 2, AC 13, 39 HP. Traits: Illumination, Incorporeal Movement.

Armor class
13
Hit points
39
Challenge
2
Creature type
Dragon
Size
Medium
Alignment
neutral good

Stat block

Cha
13
Con
15
Dex
10
Int
12
Str
14
Wis
14
Speed
Fly: 60; Walk: 30
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Skills
Perception: 4
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
  • Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.
Languages
Draconic
Saving throws
Wisdom: 4; Charisma: 1; Dexterity: 2; Constitution: 4
Damage immunities
radiant
Special abilities
  • Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
blinded

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.