Likho

_Malformed like a goblin, this creature bears one large, strange eye in the middle of its face. It wears dark and dirty rags, and its spindly claws and arms match its hunched torso._ **Ferocious Attit

Armor class
15
Hit points
90
Challenge
6
Creature type
Monstrosity
Size
Medium
Alignment
chaotic evil

_Malformed like a goblin, this creature bears one large, strange eye in the middle of its face. It wears dark and dirty rags, and its spindly claws and arms match its hunched torso._
Ferocious Attitude. Likho are scrappy fighters; they weaken foes from afar with their magical attacks to curse and enfeeble enemies, then rush forward in a blazing charge and jump onto their foes, shredding them with their claws. Once a likho has leapt onto a creature, it shreds flesh using the claws on both its hands and feet.
Jeers and Insults. A likho uses its message spells to taunt and jeer its target from a distance during the hunt. In addition, to flinging curses and ill luck, likho frustrate and infuriate their enemies because they are difficult to hit. A likho enjoys stalking intelligent humanoids and tormenting them from hiding until discovered or when it grows tired of the hunt.
Organ Eaters. Likho thrive when they drain away luck and aptitude. Once the likho immobilizes a creature, it gnaws at the creature’s abdomen with its jagged teeth, devouring the organs of its still-living prey. A likho consumes only a humanoid’s organs and leaves the rest of the carcass behind.

Stat block

Cha
21
Con
16
Dex
18
Int
13
Str
16
Wis
16
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 16
Skills
Stealth: 10; Acrobatics: 7; Perception: 6
Actions
  • Multiattack. The likho makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Disruptive Gaze. As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.
Languages
Common, Goblin, Void Speech
Saving throws
Charisma: 8; Constitution: 7
Special abilities
  • Pounce. If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.
  • Innate Spellcasting. the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: at will: message 3/day each: crown of madness, mirror image, ray of enfeeblement 1/day: bestow curse
  • Magic Resistance. The likho has advantage on saving throws against spells and other magical effects.

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.