Lion
Large Beast, unaligned. CR 1, AC 12, 22 HP. Traits: Pack Tactics, Running Leap.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 1
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 8
- Con
- 11
- Dex
- 15
- Int
- 3
- Str
- 17
- Wis
- 12
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Stealth: 4; Perception: 3
- Actions
- Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
- Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
- Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
- Hit dice
- 4d10
- Armor detail
- natural armor
- Special abilities
- Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
- Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.