Lion

Large Beast, unaligned. CR 1, AC 12, 22 HP. Traits: Pack Tactics, Running Leap.

Armor class
12
Hit points
22
Challenge
1
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
8
Con
11
Dex
15
Int
3
Str
17
Wis
12
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 13
Skills
Stealth: 4; Perception: 3
Actions
  • Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
  • Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
  • Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
Hit dice
4d10
Armor detail
natural armor
Special abilities
  • Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
  • Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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