Living Star

Huge Celestial, any alignment. CR 19, AC 19, 207 HP. Traits: Magic Resistance, Resize, Starshine, Supernova.

Armor class
19
Hit points
207
Challenge
19
Creature type
Celestial
Size
Huge
Alignment
any alignment

Stat block

Cha
22
Con
21
Dex
22
Int
21
Str
24
Wis
19
Speed
Fly: 60; Walk: 0
Senses
truesight 120 ft., passive Perception 20
Skills
Insight: 10; Acrobatics: 12; Perception: 10; Persuasion: 12
Actions
  • Multiattack. The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
  • Starflare. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
  • Silvered Ray. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
Languages
Celestial, Common
Saving throws
Wisdom: 10; Dexterity: 12; Constitution: 11
Damage immunities
necrotic, poison, radiant
Special abilities
  • Magic Resistance. The living star has advantage on saving throws against spells and other magical effects.
  • Resize. As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
  • Starshine. A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.
  • Supernova. When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, frightened, poisoned, stunned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.