Living Star
Huge Celestial, any alignment. CR 19, AC 19, 207 HP. Traits: Magic Resistance, Resize, Starshine, Supernova.
- Armor class
- 19
- Hit points
- 207
- Challenge
- 19
- Creature type
- Celestial
- Size
- Huge
- Alignment
- any alignment
Stat block
- Cha
- 22
- Con
- 21
- Dex
- 22
- Int
- 21
- Str
- 24
- Wis
- 19
- Speed
- Fly: 60; Walk: 0
- Senses
- truesight 120 ft., passive Perception 20
- Skills
- Insight: 10; Acrobatics: 12; Perception: 10; Persuasion: 12
- Actions
- Multiattack. The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
- Starflare. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
- Silvered Ray. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
- Languages
- Celestial, Common
- Saving throws
- Wisdom: 10; Dexterity: 12; Constitution: 11
- Damage immunities
- necrotic, poison, radiant
- Special abilities
- Magic Resistance. The living star has advantage on saving throws against spells and other magical effects.
- Resize. As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
- Starshine. A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.
- Supernova. When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- charmed, frightened, poisoned, stunned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).