Lizardfolk
Medium Humanoid. CR 1/2, AC 14, 22 HP. Traits: Hold Breath.
- Armor class
- 14
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 8
- Con
- 12
- Dex
- 12
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Swim: 30; Walk: 30
- Senses
- passive Perception 12
- Skills
- Stealth: 3; Survival: 2; Perception: 2
- Actions
- Multiattack. The lizardfolk attacks with its club and shield.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
- Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Languages
- Draconic
- Special abilities
- Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).