Lizardfolk

Medium Humanoid. CR 1/2, AC 14, 22 HP. Traits: Hold Breath.

Armor class
14
Hit points
22
Challenge
0.5
Creature type
Humanoid
Size
Medium

Stat block

Cha
8
Con
12
Dex
12
Int
10
Str
14
Wis
10
Speed
Swim: 30; Walk: 30
Senses
passive Perception 12
Skills
Stealth: 3; Survival: 2; Perception: 2
Actions
  • Multiattack. The lizardfolk attacks with its club and shield.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
  • Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
Draconic
Special abilities
  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.