Lizardfolk
Medium Humanoid. CR 1/2, AC 15, 22 HP. Traits: Heightened Smell and Taste, Hold Breath.
- Armor class
- 15
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 10
- Int
- 6
- Str
- 14
- Wis
- 16
- Speed
- Swim: 30; Walk: 30; Climb: 15
- Senses
- -
- Skills
- Actions
- Multiattack. The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.
- Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
- Heavy Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.
- Javelin. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
- Languages
- Draconic
- Reactions
- Shoving Counter. If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.
- Saving throws
- Wisdom: 3; Charisma: -2; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -2
- Special abilities
- Heightened Smell and Taste. The lizardfolk's Perception is 18 when perceiving by smell or taste.
- Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.