Lizardfolk

Medium Humanoid. CR 1/2, AC 15, 22 HP. Traits: Heightened Smell and Taste, Hold Breath.

Armor class
15
Hit points
22
Challenge
0.5
Creature type
Humanoid
Size
medium

Stat block

Cha
6
Con
12
Dex
10
Int
6
Str
14
Wis
16
Speed
Swim: 30; Walk: 30; Climb: 15
Senses
-
Skills
Actions
  • Multiattack. The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.
  • Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
  • Heavy Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.
  • Javelin. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
Languages
Draconic
Reactions
  • Shoving Counter. If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.
Saving throws
Wisdom: 3; Charisma: -2; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -2
Special abilities
  • Heightened Smell and Taste. The lizardfolk's Perception is 18 when perceiving by smell or taste.
  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.