Lizardfolk Chosen One
Medium Humanoid. CR 4, AC 15, 75 HP. Traits: Aligned, Hold Breath.
- Armor class
- 15
- Hit points
- 75
- Challenge
- 4
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 12
- Int
- 10
- Str
- 16
- Wis
- 12
- Speed
- Swim: 30; Walk: 30
- Senses
- passive Perception 15
- Skills
- Stealth: 3; Survival: 3; Perception: 3
- Actions
- Multiattack. The lizardfolk attacks once with its shield and twice with its trident.
- Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
- Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.
- Languages
- Draconic
- Reactions
- Supernatural Rebuke (1/Day). When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).
- Saving throws
- Wisdom: 3; Constitution: 5
- Special abilities
- Aligned. The lizardfolk radiates either an Evil or Good aura.
- Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).