Lizardfolk Chosen One

Medium Humanoid. CR 4, AC 15, 75 HP. Traits: Aligned, Hold Breath.

Armor class
15
Hit points
75
Challenge
4
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
16
Dex
12
Int
10
Str
16
Wis
12
Speed
Swim: 30; Walk: 30
Senses
passive Perception 15
Skills
Stealth: 3; Survival: 3; Perception: 3
Actions
  • Multiattack. The lizardfolk attacks once with its shield and twice with its trident.
  • Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
  • Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.
Languages
Draconic
Reactions
  • Supernatural Rebuke (1/Day). When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).
Saving throws
Wisdom: 3; Constitution: 5
Special abilities
  • Aligned. The lizardfolk radiates either an Evil or Good aura.
  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.