Lotus Golem
Large Construct, unaligned. CR 9, AC 14, 82 HP. Traits: Arcane Pool, Immutable Form, Magic Resistance, Magic Weapons, Water Walker.
- Armor class
- 14
- Hit points
- 82
- Challenge
- 9
- Creature type
- Construct
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 4
- Con
- 14
- Dex
- 19
- Int
- 6
- Str
- 14
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 19
- Skills
- Athletics: 6; Perception: 9
- Actions
- Multiattack. The lotus golem makes two arcane water attacks.
- Arcane Water. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.
- Languages
- understands the languages of its creator but can't speak
- Reactions
- Arcane Absorption. When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.
- Saving throws
- Strength: 6; Dexterity: 8
- Damage immunities
- cold, fire, poison, psychic
- Special abilities
- Arcane Pool. The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
- Water Walker. The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).