Lotus Golem

Large Construct, unaligned. CR 9, AC 14, 82 HP. Traits: Arcane Pool, Immutable Form, Magic Resistance, Magic Weapons, Water Walker.

Armor class
14
Hit points
82
Challenge
9
Creature type
Construct
Size
Large
Alignment
unaligned

Stat block

Cha
4
Con
14
Dex
19
Int
6
Str
14
Wis
12
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 19
Skills
Athletics: 6; Perception: 9
Actions
  • Multiattack. The lotus golem makes two arcane water attacks.
  • Arcane Water. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.
Languages
understands the languages of its creator but can't speak
Reactions
  • Arcane Absorption. When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.
Saving throws
Strength: 6; Dexterity: 8
Damage immunities
cold, fire, poison, psychic
Special abilities
  • Arcane Pool. The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
  • Water Walker. The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.