Lycanthrope, Wereotter
Medium Humanoid, chaotic good. CR 2, AC 13, 44 HP. Traits: Hold Breath, Keen Hearing and Smell.
- Armor class
- 13
- Hit points
- 44
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic good
Stat block
- Cha
- 17
- Con
- 13
- Dex
- 16
- Int
- 12
- Str
- 13
- Wis
- 15
- Speed
- Swim: 40; Walk: 30
- Senses
- darkvision 60' (otter & hybrid forms only), passive Perception 14
- Skills
- Perception: 2
- Actions
- Multiattack. Three Javelin attacks or one Bite attack and two Javelins. It can replace one Javelin with Net.
- Bite (Otter or Hybrid Form Only). Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. If the target is a Humanoid is cursed with wereotter lycanthropy (DC 11 Con negates curse).
- Javelin (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +3 to hit 5 ft. or range 30/120' one target 4 (1d6+1) piercing damage.
- Net (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +3 to hit 5/15 ft. one target Large or smaller creature hit by net is restrained until freed. Net has no effect on creatures that are formless or Huge or larger. Creature including target can use action to free restrained target via DC 11 Str check. Dealing 5 slashing to net (AC 10) frees target with o harming it ending effect and destroying net.
- Languages
- Common (can't speak in otter form)
- Damage immunities
- nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons
- Special abilities
- Hold Breath. Can hold its breath for 10 min.
- Keen Hearing and Smell. Advantage on Wis (Perception) checks that rely on hearing or smell.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).