Mage Apprentice

Medium Humanoid. CR 1, AC 10, 40 HP. Traits: Arcane Weapons, Reckless Show-Off.

Armor class
10
Hit points
40
Challenge
1
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
12
Dex
12
Int
18
Str
8
Wis
12
Speed
Walk: 30
Senses
-
Skills
Actions
  • Dagger. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 9 (2d8) force damage.
  • Arcane Bolt. _Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 11 (2d8+2) force damage.
  • Spellcasting. The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).<br>At will: _mage hand_, _minor illusion_<br>1/day each: _color spray_, _mage armor_, _sleep_
Languages
any two languages
Saving throws
Wisdom: 1; Charisma: 0; Strength: -1; Dexterity: 1; Constitution: 1; Intelligence: 4
Special abilities
  • Arcane Weapons. The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
  • Reckless Show-Off. If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.