Mage
Medium Humanoid. CR 6, AC 10, 70 HP. Traits: Arcane Weapons, Magic Resistance.
- Armor class
- 10
- Hit points
- 70
- Challenge
- 6
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 10
- Int
- 22
- Str
- 8
- Wis
- 12
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.
- Dagger. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage.
- Arcane Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage.
- Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).<br>At will: _detect magic_, _light_, _mage hand_, _prestidigitation_<br>3/day each: _fly_, _mage armor_, _mirror image_<br>2/day each: _fireball_, _haste_, _slow_<br>1/day each: _cone of cold_, _greater invisibility_
- Languages
- any four languages
- Saving throws
- Wisdom: 1; Charisma: 0; Strength: -1; Dexterity: 0; Constitution: 0; Intelligence: 6
- Special abilities
- Arcane Weapons. The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).
- Magic Resistance. The mage has advantage on saves against spells and other magical effects.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.