Mage

Medium Humanoid. CR 6, AC 10, 70 HP. Traits: Arcane Weapons, Magic Resistance.

Armor class
10
Hit points
70
Challenge
6
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
10
Dex
10
Int
22
Str
8
Wis
12
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.
  • Dagger. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage.
  • Arcane Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage.
  • Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).<br>At will: _detect magic_, _light_, _mage hand_, _prestidigitation_<br>3/day each: _fly_, _mage armor_, _mirror image_<br>2/day each: _fireball_, _haste_, _slow_<br>1/day each: _cone of cold_, _greater invisibility_
Languages
any four languages
Saving throws
Wisdom: 1; Charisma: 0; Strength: -1; Dexterity: 0; Constitution: 0; Intelligence: 6
Special abilities
  • Arcane Weapons. The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).
  • Magic Resistance. The mage has advantage on saves against spells and other magical effects.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.