Mage
Medium humanoid (any race), any alignment. CR 6, AC 12, 40 HP. Traits: Spellcasting.
- Armor class
- 12
- Hit points
- 40
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
Stat block
- Cha
- 11
- Con
- 11
- Dex
- 14
- Int
- 17
- Str
- 9
- Wis
- 12
- Speed
- 30 ft.
- Senses
- passive Perception 11
- Skills
- Arcana +6, History +6
- Actions
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Languages
- any four languages
- Saving throws
- INT +6, WIS +4
- Special abilities
- Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation - 1st level (4 slots): detect magic, mage armor, magic missile, shield - 2nd level (3 slots): misty step, suggestion - 3rd level (3 slots): counterspell, fireball, fly - 4th level (3 slots): greater invisibility, ice storm - 5th level (1 slot): cone of cold
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.