Magmin

Small Elemental, chaotic neutral. CR 1/2, AC 14, 13 HP. Traits: Death Burst.

Armor class
14
Hit points
13
Challenge
0.5
Creature type
Elemental
Size
Small
Alignment
chaotic neutral

Stat block

Cha
10
Con
12
Dex
15
Int
8
Str
7
Wis
11
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Actions
  • Touch. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Hit dice
3d6 + 3
Languages
Primordial (Ignan)
Armor detail
natural armor
Bonus actions
  • Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Damage immunities
fire
Special abilities
  • Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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