Magmin
Small Elemental, chaotic neutral. CR 1/2, AC 14, 13 HP. Traits: Death Burst.
- Armor class
- 14
- Hit points
- 13
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 15
- Int
- 8
- Str
- 7
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Touch. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
- Hit dice
- 3d6 + 3
- Languages
- Primordial (Ignan)
- Armor detail
- natural armor
- Bonus actions
- Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- Damage immunities
- fire
- Special abilities
- Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.