Malmbjorn
Huge Monstrosity, unaligned. CR 15, AC 18, 218 HP. Traits: Keen Smell, Metal Sense, Tunneler.
- Armor class
- 18
- Hit points
- 218
- Challenge
- 15
- Creature type
- Monstrosity
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 13
- Con
- 20
- Dex
- 10
- Int
- 3
- Str
- 24
- Wis
- 12
- Speed
- Swim: 30; Walk: 40; Burrow: 10
- Senses
- darkvision 120', passive Perception 16
- Skills
- Perception: 1
- Actions
- Mulitattack. Makes one Bite and two Adamantine Claws.
- Bite. Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another.
- Adamantine Claw. Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures.
- Metal Volley (Recharge 5-6). Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half).
- Languages
- —
- Reactions
- Ironhide. When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit.
- Saving throws
- Wisdom: 6; Constitution: 1
- Damage immunities
- cold
- Special abilities
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Metal Sense. Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile.
- Tunneler. Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.
- Damage resistances
- nonmagic B/P/S attacks
- Damage vulnerabilities
- acid
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).