Malphas (Storm Crow)
Medium Fey, neutral evil. CR 6, AC 16, 120 HP. Traits: Innate Spellcasting, Sunlight Sensitivity, Night Terror, Swordtrained.
- Armor class
- 16
- Hit points
- 120
- Challenge
- 6
- Creature type
- Fey
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 19
- Int
- 14
- Str
- 19
- Wis
- 13
- Speed
- Fly: 30; Walk: 40
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Multiattack. The malphas makes three longsword attacks.
- Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Languages
- Common, Giant, Ravenfolk, Sylvan
- Reactions
- Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.
- Saving throws
- Wisdom: 4; Charisma: 5; Dexterity: 7; Constitution: 6
- Special abilities
- Innate Spellcasting. the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: magic missile 1/day: haste
- Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
- Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).