Malphas (Storm Crow)

Medium Fey, neutral evil. CR 6, AC 16, 120 HP. Traits: Innate Spellcasting, Sunlight Sensitivity, Night Terror, Swordtrained.

Armor class
16
Hit points
120
Challenge
6
Creature type
Fey
Size
Medium
Alignment
neutral evil

Stat block

Cha
14
Con
16
Dex
19
Int
14
Str
19
Wis
13
Speed
Fly: 30; Walk: 40
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception: 4
Actions
  • Multiattack. The malphas makes three longsword attacks.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Languages
Common, Giant, Ravenfolk, Sylvan
Reactions
  • Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.
Saving throws
Wisdom: 4; Charisma: 5; Dexterity: 7; Constitution: 6
Special abilities
  • Innate Spellcasting. the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: magic missile 1/day: haste
  • Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
  • Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.