Mammoth
Huge Beast, unaligned. CR 6, AC 13, 126 HP.
- Armor class
- 13
- Hit points
- 126
- Challenge
- 6
- Creature type
- Beast
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 6
- Con
- 21
- Dex
- 9
- Int
- 3
- Str
- 24
- Wis
- 11
- Speed
- Walk: 50
- Senses
- passive Perception 10
- Actions
- Multiattack. The mammoth makes two Gore attacks.
- Gore. Melee Attack Roll: +10, reach 10 ft. 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
- Hit dice
- 11d12 + 55
- Armor detail
- natural armor
- Bonus actions
- Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
- Saving throws
- Strength: 10; Constitution: 8
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.