Manastorm Golem

Medium Construct, unaligned. CR 8, AC 14, 90 HP. Traits: Amorphous, Limited Mutability, Magic Resistance, Magic Weapons, Mystic Messages.

Armor class
14
Hit points
90
Challenge
8
Creature type
Construct
Size
Medium
Alignment
unaligned

Stat block

Cha
1
Con
14
Dex
14
Int
16
Str
6
Wis
8
Speed
Fly: 60; Walk: 60
Senses
truesight 120 ft., passive Perception 9
Skills
Actions
  • Multiattack. The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
  • Force Bolt. Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.
Languages
understands the languages of its creator but can't speak
Damage immunities
acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
Special abilities
  • Amorphous. The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
  • Limited Mutability. Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
  • Mystic Messages. The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.
Damage resistances
bludgeoning, piercing, and slashing from magical weapons
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.