Manastorm Golem
Medium Construct, unaligned. CR 8, AC 14, 90 HP. Traits: Amorphous, Limited Mutability, Magic Resistance, Magic Weapons, Mystic Messages.
- Armor class
- 14
- Hit points
- 90
- Challenge
- 8
- Creature type
- Construct
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 14
- Dex
- 14
- Int
- 16
- Str
- 6
- Wis
- 8
- Speed
- Fly: 60; Walk: 60
- Senses
- truesight 120 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
- Force Bolt. Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.
- Languages
- understands the languages of its creator but can't speak
- Damage immunities
- acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
- Special abilities
- Amorphous. The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
- Limited Mutability. Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
- Mystic Messages. The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.
- Damage resistances
- bludgeoning, piercing, and slashing from magical weapons
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).