Mandrake

Tiny Plant, unaligned. CR 1/2, AC 8, 22 HP.

Armor class
8
Hit points
22
Challenge
0.5
Creature type
Plant
Size
Tiny
Alignment
unaligned

Stat block

Cha
12
Con
16
Dex
6
Int
1
Str
10
Wis
9
Speed
Walk: 5
Senses
tremorsense 60 ft. (blind beyond this radius), passive Perception 9
Skills
Actions
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.
  • Shriek (Recharge 4-6). All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.
Languages
-
Damage immunities
poison
Condition immunities
exhaustion, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.