Manticore
Large Monstrosity. CR 3, AC 14, 80 HP. Traits: Mimicry, Monstrosity Resilience, Tail Spike Regrowth.
- Armor class
- 14
- Hit points
- 80
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- large
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 16
- Int
- 6
- Str
- 16
- Wis
- 12
- Speed
- Fly: 50; Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
- Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage.
- Claw. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.
- Tail Spike. _Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage.
- Languages
- Common
- Reactions
- Spiky Retaliation. When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage.
- Saving throws
- Wisdom: 1; Charisma: -1; Strength: 3; Dexterity: 3; Constitution: 3; Intelligence: -2
- Special abilities
- Mimicry. The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check.
- Monstrosity Resilience. The manticore is resistant to exhaustion and to the frightened condition.
- Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
- Damage resistances
- Monstrosity Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.