Manticore

Large Monstrosity. CR 3, AC 14, 80 HP. Traits: Mimicry, Monstrosity Resilience, Tail Spike Regrowth.

Armor class
14
Hit points
80
Challenge
3
Creature type
Monstrosity
Size
large

Stat block

Cha
8
Con
16
Dex
16
Int
6
Str
16
Wis
12
Speed
Fly: 50; Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage.
  • Claw. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.
  • Tail Spike. _Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage.
Languages
Common
Reactions
  • Spiky Retaliation. When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage.
Saving throws
Wisdom: 1; Charisma: -1; Strength: 3; Dexterity: 3; Constitution: 3; Intelligence: -2
Special abilities
  • Mimicry. The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check.
  • Monstrosity Resilience. The manticore is resistant to exhaustion and to the frightened condition.
  • Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Damage resistances
Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.