Marid

Large Elemental. CR 11, AC 17, 172 HP. Traits: Amphibious, Innate Spellcasting.

Armor class
17
Hit points
172
Challenge
11
Creature type
Elemental
Size
Large

Stat block

Cha
16
Con
22
Dex
16
Int
16
Str
22
Wis
14
Speed
Fly: 60; Swim: 90; Walk: 30
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Skills
Perception: 6; Persuasion: 7
Actions
  • Multiattack. The marid makes two trident attacks. One of these can be replaced with a net attack.
  • Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown the trident returns to the marids hand.
  • Net. Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large Medium or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check freeing itself or another creature within its reach on a success. The net is an object with AC 10 20 hit points vulnerability to slashing damage and immunity to bludgeoning poison and psychic damage.
Languages
Aquan
Saving throws
Wisdom: 6; Charisma: 7; Constitution: 10; Intelligence: 7
Special abilities
  • Amphibious. The marid can breathe air and water.
  • Innate Spellcasting. The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)
Damage resistances
acid, cold, lightning

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.