Marid Noble
Large Elemental. CR 11, AC 17, 344 HP. Traits: Amphibious, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 344
- Challenge
- 11
- Creature type
- Elemental
- Size
- Large
Stat block
- Cha
- 16
- Con
- 22
- Dex
- 16
- Int
- 16
- Str
- 22
- Wis
- 14
- Speed
- Fly: 60; Swim: 90; Walk: 30
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Skills
- Perception: 6; Persuasion: 7
- Actions
- Multiattack. The marid makes two trident attacks. One of these can be replaced with a net attack.
- Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown the trident returns to the marids hand.
- Net. Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large Medium or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check freeing itself or another creature within its reach on a success. The net is an object with AC 10 20 hit points vulnerability to slashing damage and immunity to bludgeoning poison and psychic damage.
- Languages
- Aquan
- Saving throws
- Wisdom: 6; Charisma: 7; Constitution: 10; Intelligence: 7
- Special abilities
- Amphibious. The marid can breathe air and water.
- Innate Spellcasting. The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)
- Damage resistances
- acid, cold, lightning
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).