Marilith
Large Fiend. CR 16, AC 18, 220 HP. Traits: Chaotic Evil, Magic Resistance.
- Armor class
- 18
- Hit points
- 220
- Challenge
- 16
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 20
- Con
- 20
- Dex
- 22
- Int
- 20
- Str
- 20
- Wis
- 18
- Speed
- Walk: 40
- Senses
- truesight 120 ft., passive Perception 14
- Skills
- Actions
- Multiattack. The marilith makes six attacks with its longswords.
- Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Languages
- Abyssal, telepathy 120 ft.
- Reactions
- Reactive Teleport. When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.
- Saving throws
- Wisdom: 9; Charisma: 10; Strength: 10; Dexterity: 11; Constitution: 10
- Damage immunities
- poison
- Special abilities
- Chaotic Evil. The marilith radiates a Chaotic and Evil aura.
- Magic Resistance. The marilith has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold, fire, lightning; damage from nonmagical weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).