Marilith

Large Fiend. CR 16, AC 18, 220 HP. Traits: Chaotic Evil, Magic Resistance.

Armor class
18
Hit points
220
Challenge
16
Creature type
Fiend
Size
Large

Stat block

Cha
20
Con
20
Dex
22
Int
20
Str
20
Wis
18
Speed
Walk: 40
Senses
truesight 120 ft., passive Perception 14
Skills
Actions
  • Multiattack. The marilith makes six attacks with its longswords.
  • Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Languages
Abyssal, telepathy 120 ft.
Reactions
  • Reactive Teleport. When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.
Saving throws
Wisdom: 9; Charisma: 10; Strength: 10; Dexterity: 11; Constitution: 10
Damage immunities
poison
Special abilities
  • Chaotic Evil. The marilith radiates a Chaotic and Evil aura.
  • Magic Resistance. The marilith has advantage on saving throws against spells and magical effects.
Damage resistances
cold, fire, lightning; damage from nonmagical weapons
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.