Medusa

Medium Monstrosity, lawful evil. CR 6, AC 15, 127 HP.

Armor class
15
Hit points
127
Challenge
6
Creature type
Monstrosity
Size
Medium
Alignment
lawful evil

Stat block

Cha
15
Con
16
Dex
17
Int
12
Str
10
Wis
13
Speed
Walk: 30
Senses
darkvision 150 ft., passive Perception 14
Skills
Stealth: 6; Deception: 5; Perception: 4
Actions
  • Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
  • Claw. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Slashing damage.
  • Snake Hair. Melee Attack Roll: +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
  • Poison Ray. Ranged Attack Roll: +5, range 150 ft. 11 (2d8 + 2) Poison damage.
Hit dice
17d8 + 51
Languages
Common plus one other language
Armor detail
natural armor
Bonus actions
  • Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.
Saving throws
Wisdom: 4

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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