Meerkats, Swarm

Medium Beast, unaligned. CR 1/2, AC 12, 22 HP. Traits: Corral, Keen Sight, Snake Hunter, Swarm.

Armor class
12
Hit points
22
Challenge
0.5
Creature type
Beast
Size
Medium
Alignment
unaligned

Stat block

Cha
4
Con
10
Dex
14
Int
2
Str
9
Wis
10
Speed
Walk: 20; Burrow: 10
Senses
passive Perception 10
Skills
Perception: 0
Actions
  • Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.
Languages
—
Special abilities
  • Corral. A creature in the swarm's space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.
  • Keen Sight. Advantage: sight Wis (Percept) checks.
  • Snake Hunter. Has advantage on saves vs. being poisoned.
  • Swarm. Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.
Damage resistances
bludgeoning, piercing, poison, slashing
Condition immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.