Merclops

Huge Giant. CR 7, AC 13, 126 HP. Traits: Panicked Rage, Poor Depth Perception, Aquatic.

Armor class
13
Hit points
126
Challenge
7
Creature type
Giant
Size
Huge

Stat block

Cha
10
Con
20
Dex
10
Int
8
Str
20
Wis
10
Speed
Swim: 60
Senses
passive Perception 10
Skills
Animal: 0; Survival: 3
Actions
  • Multiattack. The merclops makes two melee attacks.
  • Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Harpoon. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.
Languages
Giant
Reactions
  • Big Windup. When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
Special abilities
  • Panicked Rage. While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
  • Poor Depth Perception. The merclops makes all ranged attacks with disadvantage.
  • Aquatic. The merclops can breathe underwater.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.