Merfolk

Medium Humanoid. CR 1/8, AC 11, 11 HP. Traits: Amphibious.

Armor class
11
Hit points
11
Challenge
0.125
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
12
Dex
12
Int
10
Str
10
Wis
10
Speed
Swim: 40; Walk: 10
Senses
darkvision 30 ft., passive Perception 12
Skills
Perception: 2
Actions
  • Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.
Languages
Aquan, Common
Special abilities
  • Amphibious. The merfolk can breathe air and water.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.