Merfolk

Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Amphibious.

Armor class
12
Hit points
9
Challenge
0.125
Creature type
Humanoid
Size
medium

Stat block

Cha
12
Con
12
Dex
10
Int
10
Str
12
Wis
10
Speed
Swim: 40; Walk: 10
Senses
darkvision 60 ft.
Skills
Actions
  • Coral Spear. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage.
  • Sharpened Shell. _Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage.
Languages
Aquan,Common
Reactions
  • Coral Scrape. When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion.
Saving throws
Wisdom: 0; Charisma: 1; Strength: 1; Dexterity: 0; Constitution: 1; Intelligence: 0
Special abilities
  • Amphibious. The merfolk can breathe air and water.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.