Merfolk
Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Amphibious.
- Armor class
- 12
- Hit points
- 9
- Challenge
- 0.125
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 10
- Int
- 10
- Str
- 12
- Wis
- 10
- Speed
- Swim: 40; Walk: 10
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Coral Spear. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage.
- Sharpened Shell. _Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage.
- Languages
- Aquan,Common
- Reactions
- Coral Scrape. When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion.
- Saving throws
- Wisdom: 0; Charisma: 1; Strength: 1; Dexterity: 0; Constitution: 1; Intelligence: 0
- Special abilities
- Amphibious. The merfolk can breathe air and water.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.