Merfolk Skirmisher

Medium Elemental, neutral. CR 1/8, AC 11, 11 HP. Traits: Amphibious.

Armor class
11
Hit points
11
Challenge
0.125
Creature type
Elemental
Size
Medium
Alignment
neutral

Stat block

Cha
12
Con
12
Dex
13
Int
11
Str
10
Wis
14
Speed
Swim: 40; Walk: 10
Senses
passive Perception 12
Actions
  • Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.
Hit dice
2d8 + 2
Languages
Common, Primordial (Aquan)
Armor detail
natural armor
Special abilities
  • Amphibious. The merfolk can breathe air and water.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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