Merfolk
Medium humanoid (merfolk), neutral. CR 1/8, AC 11, 11 HP. Traits: Amphibious.
- Armor class
- 11
- Hit points
- 11
- Challenge
- 0.125
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 13
- Int
- 11
- Str
- 10
- Wis
- 11
- Speed
- 10 ft., swim 40 ft.
- Senses
- passive Perception 12
- Skills
- Perception +2
- Actions
- Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
- Languages
- Aquan, Common
- Special abilities
- Amphibious. The merfolk can breathe air and water.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.