Merfolk

Medium humanoid (merfolk), neutral. CR 1/8, AC 11, 11 HP. Traits: Amphibious.

Armor class
11
Hit points
11
Challenge
0.125
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
12
Con
12
Dex
13
Int
11
Str
10
Wis
11
Speed
10 ft., swim 40 ft.
Senses
passive Perception 12
Skills
Perception +2
Actions
  • Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Languages
Aquan, Common
Special abilities
  • Amphibious. The merfolk can breathe air and water.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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