Merrow
Large Monstrosity. CR 2, AC 13, 60 HP. Traits: Amphibious, Monstrosity Resilience.
- Armor class
- 13
- Hit points
- 60
- Challenge
- 2
- Creature type
- Monstrosity
- Size
- large
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 10
- Int
- 8
- Str
- 18
- Wis
- 10
- Speed
- Swim: 40; Walk: 10
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack.
- Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage.
- Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage.
- Harpoon. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon.
- Languages
- Aquan,Common
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: 4; Dexterity: 0; Constitution: 2; Intelligence: -1
- Special abilities
- Amphibious. The merrow can breathe air and water.
- Monstrosity Resilience. The merrow is resistant to exhaustion and to the frightened condition.
- Damage resistances
- Monstrosity Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.