Merrow

Large Monstrosity. CR 2, AC 13, 60 HP. Traits: Amphibious, Monstrosity Resilience.

Armor class
13
Hit points
60
Challenge
2
Creature type
Monstrosity
Size
large

Stat block

Cha
8
Con
14
Dex
10
Int
8
Str
18
Wis
10
Speed
Swim: 40; Walk: 10
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack.
  • Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage.
  • Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage.
  • Harpoon. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon.
Languages
Aquan,Common
Saving throws
Wisdom: 0; Charisma: -1; Strength: 4; Dexterity: 0; Constitution: 2; Intelligence: -1
Special abilities
  • Amphibious. The merrow can breathe air and water.
  • Monstrosity Resilience. The merrow is resistant to exhaustion and to the frightened condition.
Damage resistances
Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.