Minotaur

Large Monstrosity. CR 4, AC 14, 76 HP. Traits: Labyrinthine Recall.

Armor class
14
Hit points
76
Challenge
4
Creature type
Monstrosity
Size
Large

Stat block

Cha
10
Con
16
Dex
10
Int
10
Str
18
Wis
16
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 18
Skills
Perception: 5
Actions
  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
Languages
Abyssal, Undercommon
Special abilities
  • Labyrinthine Recall. The minotaur can perfectly recall any route it has traveled.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.