Minotaur
Large Monstrosity. CR 4, AC 14, 76 HP. Traits: Labyrinthine Recall.
- Armor class
- 14
- Hit points
- 76
- Challenge
- 4
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 10
- Int
- 10
- Str
- 18
- Wis
- 16
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 18
- Skills
- Perception: 5
- Actions
- Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
- Languages
- Abyssal, Undercommon
- Special abilities
- Labyrinthine Recall. The minotaur can perfectly recall any route it has traveled.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).