Minotaur of Baphomet
Large Monstrosity, chaotic evil. CR 3, AC 14, 85 HP.
- Armor class
- 14
- Hit points
- 85
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 9
- Con
- 16
- Dex
- 11
- Int
- 6
- Str
- 18
- Wis
- 16
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 17
- Skills
- Survival: 7; Perception: 7
- Actions
- Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
- Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
- Hit dice
- 10d10 + 30
- Languages
- Abyssal
- Armor detail
- natural armor
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.