Minotaur of Baphomet

Large Monstrosity, chaotic evil. CR 3, AC 14, 85 HP.

Armor class
14
Hit points
85
Challenge
3
Creature type
Monstrosity
Size
Large
Alignment
chaotic evil

Stat block

Cha
9
Con
16
Dex
11
Int
6
Str
18
Wis
16
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 17
Skills
Survival: 7; Perception: 7
Actions
  • Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
  • Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Hit dice
10d10 + 30
Languages
Abyssal
Armor detail
natural armor

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.