Minotaur Skeleton

Large Undead. CR 2, AC 12, 63 HP. Traits: Charge, False Appearance, Labyrinthine Memories, Undead Nature, Undead Resilience.

Armor class
12
Hit points
63
Challenge
2
Creature type
Undead
Size
large

Stat block

Cha
4
Con
14
Dex
10
Int
6
Str
18
Wis
8
Speed
Walk: 40
Senses
darkvision 60 ft.
Skills
Actions
  • Greataxe. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage.
  • Gore. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage.
Languages
understands the languages it knew in life but can't speak
Reactions
  • Counterattack (Recharge 6). When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker.
Saving throws
Wisdom: -1; Charisma: -3; Strength: 4; Dexterity: 0; Constitution: 2; Intelligence: -2
Damage immunities
Undead Resilience
Special abilities
  • Charge. If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone.
  • False Appearance. While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton.
  • Labyrinthine Memories. The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled.
  • Undead Nature. The skeleton doesn't require air, food, drink, or sleep.
  • Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
piercing
Damage vulnerabilities
bludgeoning

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.