Minotaur Skeleton
Large undead, lawful evil. CR 2, AC 12, 67 HP. Traits: Charge.
- Armor class
- 12
- Hit points
- 67
- Challenge
- 2
- Creature type
- Undead
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 5
- Con
- 15
- Dex
- 11
- Int
- 6
- Str
- 18
- Wis
- 8
- Speed
- 40 ft.
- Senses
- darkvision 60 ft., passive Perception 9
- Actions
- Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- Languages
- understands Abyssal but can't speak
- Damage immunities
- poison
- Special abilities
- Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
- Condition immunities
- Exhaustion, Poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.