Minotaur Skeleton

Large undead, lawful evil. CR 2, AC 12, 67 HP. Traits: Charge.

Armor class
12
Hit points
67
Challenge
2
Creature type
Undead
Size
Large
Alignment
lawful evil

Stat block

Cha
5
Con
15
Dex
11
Int
6
Str
18
Wis
8
Speed
40 ft.
Senses
darkvision 60 ft., passive Perception 9
Actions
  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Languages
understands Abyssal but can't speak
Damage immunities
poison
Special abilities
  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Condition immunities
Exhaustion, Poisoned
Damage vulnerabilities
bludgeoning

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.