Mirage Monster
Huge Monstrosity. CR 4, AC 12, 76 HP. Traits: False Appearance, Sticky, Telepathic Sense, Water Soluble, Legendary Resistance.
- Armor class
- 12
- Hit points
- 76
- Challenge
- 4
- Creature type
- Monstrosity
- Size
- Huge
- Legendary
- Yes
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 14
- Int
- 6
- Str
- 18
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4
- Actions
- Multiattack. The mimic makes a bite attack and a pseudopod attack.
- Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage and the target is subjected to the mimics Sticky trait.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature stuck to the mimic. Hit: 9 (2d4 + 4) piercing damage and the target is restrained until it is no longer stuck to the mimic. While a creature is restrained by the mimic the mimic can't bite a different creature.
- Swallow. The mimic makes a bite attack against a Medium or smaller creature restrained by it. If the attack hits and the mimic has not swallowed another creature the target is swallowed and no longer stuck to the mimic. A swallowed creature has total cover from attacks from outside the mimic is blinded and restrained and takes 5 (2d4) acid damage at the start of each of the mimics turns.
- Name: If a swallowed creature deals 10 or more damage to the mimic in a single turn, or if the mimic dies, the target falls prone in an unoccupied space of its choice within 5 feet of the mimic and is no longer swallowed
- Legendary actions
- The mirage monster can take 2 legendary actions. Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- Grasping Pseudopod. The mirage monster makes a pseudopod attack with a range of 15 feet. On a hit, the target makes a DC 14 Strength saving throw. On a failure, the target is pulled up to 15 feet towards the mirage monster.
- Bite (Costs 2 Actions). The mirage monster attacks with its bite.
- Special abilities
- False Appearance. While the mimic is motionless, it is indistinguishable from an inanimate object.
- Sticky. A creature, object, or weapon that touches the mimic is stuck to the mimic. A creature can use an action to make a DC 14 Strength check, freeing itself or an object or creature within reach on a success. The effect also ends when the mimic chooses to end it or when the mimic dies.
- Telepathic Sense. A mimic telepathically senses the presence of humanoids within 120 feet and gains a mental image of any inanimate object desired by any of the creatures it senses. This ability is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
- Water Soluble. If the mimic is splashed with at least 1 gallon of water, it assumes its true form and the DC to escape its Sticky trait is reduced to 10 until the end of its next turn.
- Legendary Resistance (1/Day). If the mirage monster fails a saving throw, it can choose to succeed instead. When it does so, it immediately shapeshifts into its true form if it has not already done so.
- Condition immunities
- grappled, prone
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).