Miremuck Goblin King
Medium Humanoid. CR 3, AC 15, 62 HP. Traits: Death Transformation.
- Armor class
- 15
- Hit points
- 62
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 18
- Con
- 10
- Dex
- 16
- Int
- 12
- Str
- 12
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Stealth: 7; Deception: 8; Persuasion: 8
- Actions
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
- Charm Person (1/day). Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.
- Languages
- Common, Goblin
- Reactions
- Parry. The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.
- Special abilities
- Death Transformation. When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).