Miremuck Goblin King

Medium Humanoid. CR 3, AC 15, 62 HP. Traits: Death Transformation.

Armor class
15
Hit points
62
Challenge
3
Creature type
Humanoid
Size
Medium

Stat block

Cha
18
Con
10
Dex
16
Int
12
Str
12
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 9
Skills
Stealth: 7; Deception: 8; Persuasion: 8
Actions
  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
  • Charm Person (1/day). Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.
Languages
Common, Goblin
Reactions
  • Parry. The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.
Special abilities
  • Death Transformation. When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.