Mold Zombie

Medium Undead, chaotic evil. CR 3, AC 13, 75 HP. Traits: Spore Death, Undead Fortitude.

Armor class
13
Hit points
75
Challenge
3
Creature type
Undead
Size
Medium
Alignment
chaotic evil

Stat block

Cha
5
Con
16
Dex
8
Int
3
Str
17
Wis
6
Speed
Walk: 20
Senses
darkvision 60 ft., passive Perception 8
Skills
Actions
  • Multiattack. The zombie makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
  • Plague Breath (Recharge 6). The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
Languages
-
Saving throws
Wisdom: 0; Strength: 5
Damage immunities
necrotic, poison
Special abilities
  • Spore Death. When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
  • Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Condition immunities
exhaustion, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.