Mold Zombie
Medium Undead, chaotic evil. CR 3, AC 13, 75 HP. Traits: Spore Death, Undead Fortitude.
- Armor class
- 13
- Hit points
- 75
- Challenge
- 3
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 5
- Con
- 16
- Dex
- 8
- Int
- 3
- Str
- 17
- Wis
- 6
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 8
- Skills
- Actions
- Multiattack. The zombie makes two slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
- Plague Breath (Recharge 6). The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
- Languages
- -
- Saving throws
- Wisdom: 0; Strength: 5
- Damage immunities
- necrotic, poison
- Special abilities
- Spore Death. When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
- Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
- Condition immunities
- exhaustion, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).