Monkey King
Medium Celestial, neutral. CR 21, AC 21, 262 HP. Traits: Legendary Resistance, Magic Resistance, Simian Affinity.
- Armor class
- 21
- Hit points
- 262
- Challenge
- 21
- Creature type
- Celestial
- Size
- Medium
- Alignment
- neutral
- Legendary
- Yes
Stat block
- Cha
- 17
- Con
- 22
- Dex
- 24
- Int
- 16
- Str
- 19
- Wis
- 21
- Speed
- Fly: 60; Walk: 60
- Senses
- truesight 120 ft., passive Perception 22
- Skills
- Insight: 12; Stealth: 14; Deception: 10; Acrobatics: 14; Perception: 12
- Actions
- Multiattack. The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.
- Golden Staff. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.
- Enlightened Ray. Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.
- Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.
- Languages
- Celestial, Common, Simian
- Reactions
- Drunken Dodge. When the Monkey King is hit by a weapon attack, he gains resistance to bludgeoning, piercing, and slashing damage until the end of that turn.
- Saving throws
- Wisdom: 12; Dexterity: 14; Constitution: 13
- Damage immunities
- necrotic, poison, radiant
- Legendary actions
- Great Leap. The Monkey King moves up to his speed without provoking opportunity attacks.
- Quick Staff. The Monkey King makes a golden staff attack.
- Golden Burst (Costs 3 Actions). Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
- Special abilities
- Legendary Resistance (3/Day). If the Monkey King fails a saving throw, he can choose to succeed instead.
- Magic Resistance. The Monkey King has advantage on saving throws against spells and other magical effects.
- Simian Affinity. The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.
- Condition immunities
- charmed, frightened, poisoned, stunned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).