Monkey King

Medium Celestial, neutral. CR 21, AC 21, 262 HP. Traits: Legendary Resistance, Magic Resistance, Simian Affinity.

Armor class
21
Hit points
262
Challenge
21
Creature type
Celestial
Size
Medium
Alignment
neutral
Legendary
Yes

Stat block

Cha
17
Con
22
Dex
24
Int
16
Str
19
Wis
21
Speed
Fly: 60; Walk: 60
Senses
truesight 120 ft., passive Perception 22
Skills
Insight: 12; Stealth: 14; Deception: 10; Acrobatics: 14; Perception: 12
Actions
  • Multiattack. The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.
  • Golden Staff. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.
  • Enlightened Ray. Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.
  • Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.
Languages
Celestial, Common, Simian
Reactions
  • Drunken Dodge. When the Monkey King is hit by a weapon attack, he gains resistance to bludgeoning, piercing, and slashing damage until the end of that turn.
Saving throws
Wisdom: 12; Dexterity: 14; Constitution: 13
Damage immunities
necrotic, poison, radiant
Legendary actions
  • Great Leap. The Monkey King moves up to his speed without provoking opportunity attacks.
  • Quick Staff. The Monkey King makes a golden staff attack.
  • Golden Burst (Costs 3 Actions). Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
Special abilities
  • Legendary Resistance (3/Day). If the Monkey King fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. The Monkey King has advantage on saving throws against spells and other magical effects.
  • Simian Affinity. The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.
Condition immunities
charmed, frightened, poisoned, stunned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.