Moon Nymph

Medium Aberration, chaotic neutral. CR 8, AC 13, 110 HP. Traits: Invisibility, Magic Resistance.

Armor class
13
Hit points
110
Challenge
8
Creature type
Aberration
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
17
Con
12
Dex
17
Int
13
Str
5
Wis
15
Speed
Fly: 40; Walk: 0; Hover: true
Senses
darkvision 60 ft., passive Perception 15
Skills
Stealth: 6; Perception: 5; Persuasion: 6
Actions
  • Multiattack. The moon nymph makes two beguiling touch attacks or two moonbeam attacks.
  • Beguiling Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
  • Moonbeam. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.
  • Veil of Nightmares (1/Day). The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn't frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.
Languages
-
Damage immunities
psychic
Special abilities
  • Invisibility. The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.
  • Magic Resistance. The moon nymph has advantage on saving throws against spells and other magical effects.
Damage resistances
necrotic, radiant

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.