Moonless Hunter

Medium Fey, neutral evil. CR 4, AC 14, 75 HP. Traits: Deathly Origins, Magic Resistance, Nightmare Leap, Spider Climb, Sunlight Sensitivity.

Armor class
14
Hit points
75
Challenge
4
Creature type
Fey
Size
Medium
Alignment
neutral evil

Stat block

Cha
12
Con
16
Dex
18
Int
11
Str
16
Wis
14
Speed
Walk: 40; Climb: 30
Senses
darkvision 60', passive Perception 14
Skills
Perception: 2
Actions
  • Multiattack. Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.
  • Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.
  • Briny Embrace. Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.
  • Whispered Terrors (Recharge 5-6). Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.
Languages
Common, Sylvan, telepathy 30'
Saving throws
Dexterity: 6; Constitution: 5
Special abilities
  • Deathly Origins. Can be turned and damaged by holy water as Undead.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Nightmare Leap. Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.
  • Spider Climb. Difficult surfaces even ceilings no ability check.
  • Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Damage resistances
necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons
Condition immunities
charmed, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.