Moonless Hunter
Medium Fey, neutral evil. CR 4, AC 14, 75 HP. Traits: Deathly Origins, Magic Resistance, Nightmare Leap, Spider Climb, Sunlight Sensitivity.
- Armor class
- 14
- Hit points
- 75
- Challenge
- 4
- Creature type
- Fey
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 18
- Int
- 11
- Str
- 16
- Wis
- 14
- Speed
- Walk: 40; Climb: 30
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 2
- Actions
- Multiattack. Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.
- Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
- Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.
- Briny Embrace. Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.
- Whispered Terrors (Recharge 5-6). Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.
- Languages
- Common, Sylvan, telepathy 30'
- Saving throws
- Dexterity: 6; Constitution: 5
- Special abilities
- Deathly Origins. Can be turned and damaged by holy water as Undead.
- Magic Resistance. Advantage: spell/magic effect saves.
- Nightmare Leap. Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.
- Spider Climb. Difficult surfaces even ceilings no ability check.
- Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
- Damage resistances
- necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons
- Condition immunities
- charmed, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).