Mortifera
Large Aberration, chaotic neutral. CR 6, AC 16, 135 HP. Traits: Amphibious, False Appearance, Magic Resistance, Poisonous Tendrils.
- Armor class
- 16
- Hit points
- 135
- Challenge
- 6
- Creature type
- Aberration
- Size
- Large
- Alignment
- chaotic neutral
Stat block
- Cha
- 5
- Con
- 15
- Dex
- 16
- Int
- 8
- Str
- 18
- Wis
- 10
- Speed
- Swim: 30; Walk: 30
- Senses
- blindsight 60' (blind beyond), passive Perception 13
- Skills
- Perception: 0
- Actions
- Multiattack. One Fanged Tentacles and two Slams or it makes three Slams. It can replace two Slams with Chomp.
- Fanged Tentacles. Melee Weapon Attack: +7 to hit, 10 ft., one target, 9 (2d4+4) piercing damage + 9 (2d8) poison and target is grappled (escape DC 15). Until the grapple ends the target is restrained and mortifera can't use its Fanged Tentacles on another.
- Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage.
- Chomp. One creature grappled by mortifera is pulled up to 5 ft. to mortifera's central maw which chomps on creature. Target: 10 (3d6) piercing damage and 13 (3d8) poison (DC 15 Str half).
- Poison Spray (Recharge 5-6). Sprays poison from its central maw in a 30' cone. Each creature in that area: 27 (6d8) poison (DC 15 Dex half).
- Languages
- —
- Special abilities
- Amphibious. Can breathe air and water.
- False Appearance. While motionless indistinguishable from bed of lotus flowers.
- Magic Resistance. Advantage: spell/magic effect saves.
- Poisonous Tendrils. A creature that starts its turn grappled by the mortifera must make DC 15 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
- Condition immunities
- blinded, deafened, exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).