Mummy

Medium Undead. CR 3, AC 11, 67 HP. Traits: Flammable, Curse: Mummy Rot.

Armor class
11
Hit points
67
Challenge
3
Creature type
Undead
Size
Medium

Stat block

Cha
12
Con
16
Dex
8
Int
10
Str
16
Wis
10
Speed
Walk: 20
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The mummy uses Dreadful Glare and then attacks with its rotting fist.
  • Dreadful Glare (Gaze). The mummy targets a creature within 60 feet. The target makes a DC 11 Wisdom saving throw. On a failure it is magically frightened until the end of the mummys next turn. If the target fails the save by 5 or more it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies (but not mummy lords) for 24 hours.
  • Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure it is cursed with Mummy Rot.
Languages
the languages it knew in life
Saving throws
Wisdom: 2
Damage immunities
necrotic, poison
Special abilities
  • Flammable. After taking fire damage, the mummy catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action to extinguish this fire.
  • Curse: Mummy Rot. A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse.
Damage resistances
damage from nonmagical weapons
Condition immunities
charmed, fatigue, frightened, paralyzed, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.